Ayke van Laethem

What's the int type?

, by Ayke van Laethem

Many programming languages have an int type. It's an integer type but the name itself doesn't say much about what kind of numbers it can hold. Also, the meaning can vary a lot between programming languages. Let's take a look at what they mean across languages.

C/C++

C and C++ define int in the size of numbers it can hold, not in how many bits it is made out of. It is defined as being able to hold all number from -32767 to 32767, inclusive. This definition gives the most flexibility to implementors, as either two's complement and one's complement can be used when an int is 16-bits (even though practically everybody nowadays uses two's complement).

In practice, int is almost always 32-bits, having a range from -2147483648 to 2147483647. This is true for almost all modern systems, including 64-bit systems which still use 32-bit integers (probably for compatibility reasons). There are few exceptions, notably AVR (a mixed 8/16-bit architecture) for which int is normally implemented as a 16-bit integer. You might have used the AVR architecture before because it is used on the popular Arduino Uno.

Java

Java is a bit interesting, as it uses the same naming convention as C (short, int, long) but defines these data types precisely. An int is always a 32-bit number and a long is always a 64-bit number.

Go

Go deviates slightly here, in that it defines int as either 32-bit or 64-bit and leaves it at that:

There is also a set of predeclared numeric types with implementation-specific sizes:

uint     either 32 or 64 bits
int      same size as uint
uintptr  an unsigned integer large enough to store the uninterpreted bits of a pointer value

The first stable release of Go (version 1.0) used a 32-bit int on all platforms. In Go 1.1 this was changed so that int is now a 64-bit integer. This is necessary because Go doesn't have a separate type for array or slice sizes (like size_t in C or usize in Rust) and uses int for this purpose. If int were to remain 32-bits on 64-bit platforms, it would not be possible to work with slices that contain more than 2^32-1 entries.

TinyGo follows this convention and uses a 32-bit int even on AVR, as required by the Go specification.

From this, it should be clear that Go and C can have a differently sized integer on the same architecture. This means that C.int (when using CGo) is not necessarily the same size as a Go int.

Conclusion

So what's the int type? I'd say it's just a shorthand for an integer type when you don't care a lot about which numbers it can hold.

It should also be clear from this that there are differences between languages and that int in one language is not necessarily the same size as int in another language. Assuming this could lead to surprises. And int most certainly doesn't need to match the underlying pointer size: it might, but in all languages I've mentioned in this post there are cases where it won't.

Updated: